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Reseach Article

Virtual Reality Content Creation using Unity 3D and Blender

by Rajat Gupta, Rohan Nawani, Vishal P. Talreja
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 156 - Number 3
Year of Publication: 2016
Authors: Rajat Gupta, Rohan Nawani, Vishal P. Talreja
10.5120/ijca2016912395

Rajat Gupta, Rohan Nawani, Vishal P. Talreja . Virtual Reality Content Creation using Unity 3D and Blender. International Journal of Computer Applications. 156, 3 ( Dec 2016), 8-12. DOI=10.5120/ijca2016912395

@article{ 10.5120/ijca2016912395,
author = { Rajat Gupta, Rohan Nawani, Vishal P. Talreja },
title = { Virtual Reality Content Creation using Unity 3D and Blender },
journal = { International Journal of Computer Applications },
issue_date = { Dec 2016 },
volume = { 156 },
number = { 3 },
month = { Dec },
year = { 2016 },
issn = { 0975-8887 },
pages = { 8-12 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume156/number3/26687-2016912395/ },
doi = { 10.5120/ijca2016912395 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T00:01:35.070670+05:30
%A Rajat Gupta
%A Rohan Nawani
%A Vishal P. Talreja
%T Virtual Reality Content Creation using Unity 3D and Blender
%J International Journal of Computer Applications
%@ 0975-8887
%V 156
%N 3
%P 8-12
%D 2016
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Room Escape VR’ is an interactive virtual reality game developed using Unity3D game engine, Blender, and Photoshop. The game is being built for Android and iOS smartphones that support Google’s Cardboard and Daydream SDK. A game development lifecycle explaining the production of the game from concept phase to its release is presented in this paper. Looking at the current trends of technology, the ever adaptive and ever increasing gaming industry is becoming more demanding when it comes to terms of realism. The idea behind ‘Room Escape VR’ was to make an immersive VR experience for the smartphone like no other. Virtual Reality devices like the Oculus Rift, HTC Vive, and the PlayStation VR have started offering such experiences, but these kinds of devices are out of the reach of the common man who cannot afford the initial price tag.They then resort to the more affordable experiences offered on the mobile environment by companies like Google.

References
  1. Doug A. Bowman and Ryan P. McMahan, 2007, Virtual Reality – How Much Immersion is enough?
  2. Oculus Rift: https://www3.oculus.com/en-us/rift/
  3. HTC Vive: https://www.vive.com/us/
  4. PlayStation VR: https://www.playstation.com/en-in/explore/playstation-vr/
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  6. Rido Ramadan andYaniWidyani, 2013, Game Development Lifecycle Guidelines
  7. Google VR SDK for Unity: https://github.com/googlevr/gvr-unity-sdk
  8. Blender: https://www.blender.org/
  9. Unity 3D Game Engine: https://unity3d.com/
  10. Unreal Engine 4: https://www.unrealengine.com/what-is-unreal-engine-4
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  12. UV Mapping – Wikipedia: https://en.wikipedia.org/wiki/UV_mapping
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  15. Unity’s Manual Pages for Animation Systems Overview: https://docs.unity3d.com/Manual/AnimationOverview.html
  16. FBX File Format - Wikipedia: https://en.wikipedia.org/wiki/FBX
  17. How to export from Blender to Unity 3D with textures tutorial: http://www.mat-d.com/site/how-to-export-from-blender-to-unity-3d-with-textures-tutorial/
  18. Level Design - Wikipedia: https://en.wikipedia.org/wiki/Level_design
  19. Unity’s Manual Pages for Global Illumination: https://docs.unity3d.com/Manual/GIIntro.html
  20. MonoDevelop: http://www.monodevelop.com/
  21. Mobile VR Movement Pack by In Your Face Games: https://www.assetstore.unity3d.com/en/#!/content/69041
  22. Unity’s Asset Store: https://www.assetstore.unity3d.com/en/
  23. Unity’s Manual Pages on Colliders: https://docs.unity3d.com/Manual/CollidersOverview.html
  24. Unity’s Manual Pages on Audio Integration: https://docs.unity3d.com/Manual/Audio.html
Index Terms

Computer Science
Information Sciences

Keywords

Virtual Reality Google Cardboard Content Creation Game development lifecycle Unity 3D game engine Blender Adobe Photoshop