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Reseach Article

Evolution of Entertainment in Computer Games

by A. Rauf Baig , M. Fazal-ur-Rehman, Zahid Halim
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 3 - Number 9
Year of Publication: 2010
Authors: A. Rauf Baig , M. Fazal-ur-Rehman, Zahid Halim
10.5120/765-1068

A. Rauf Baig , M. Fazal-ur-Rehman, Zahid Halim . Evolution of Entertainment in Computer Games. International Journal of Computer Applications. 3, 9 ( July 2010), 38-45. DOI=10.5120/765-1068

@article{ 10.5120/765-1068,
author = { A. Rauf Baig , M. Fazal-ur-Rehman, Zahid Halim },
title = { Evolution of Entertainment in Computer Games },
journal = { International Journal of Computer Applications },
issue_date = { July 2010 },
volume = { 3 },
number = { 9 },
month = { July },
year = { 2010 },
issn = { 0975-8887 },
pages = { 38-45 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume3/number9/765-1068/ },
doi = { 10.5120/765-1068 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T19:51:30.009485+05:30
%A A. Rauf Baig
%A M. Fazal-ur-Rehman
%A Zahid Halim
%T Evolution of Entertainment in Computer Games
%J International Journal of Computer Applications
%@ 0975-8887
%V 3
%N 9
%P 38-45
%D 2010
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Games have always been part of human culture since a long time; with the advent of modern day computers there has been a change in trend of human focus towards computer based games. Computer games have seen many evolutions from console based games to modern 3D graphic systems. The question, “which era of games or which version of computer games has been more entertaining?” from the user’s point of view, remains of interest to game developers and researchers. As the entertainment that a game carries is of subjective nature and vary from user to user. In this work we propose set of criteria to measure the entertainment value of game. Based on the proposed criteria we compare a set of representative games of two different genres to analyze which era/version of computer games has been more entertaining. For this purpose we first device a set of entertainment metrics which are utilized by computational intelligence techniques to measure and compare games.

References
Index Terms

Computer Science
Information Sciences

Keywords

Measuring Entertainment Computational Intelligence Computer Games