CFP last date
22 April 2024
Reseach Article

Android based Introduction of Dewata Nawa Sanga Virtual Reality Application

by Ni Nyoman Wahyu Rudiasti, A. A. K. Oka Sudana, Made Sunia Raharja
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 169 - Number 7
Year of Publication: 2017
Authors: Ni Nyoman Wahyu Rudiasti, A. A. K. Oka Sudana, Made Sunia Raharja
10.5120/ijca2017914800

Ni Nyoman Wahyu Rudiasti, A. A. K. Oka Sudana, Made Sunia Raharja . Android based Introduction of Dewata Nawa Sanga Virtual Reality Application. International Journal of Computer Applications. 169, 7 ( Jul 2017), 38-45. DOI=10.5120/ijca2017914800

@article{ 10.5120/ijca2017914800,
author = { Ni Nyoman Wahyu Rudiasti, A. A. K. Oka Sudana, Made Sunia Raharja },
title = { Android based Introduction of Dewata Nawa Sanga Virtual Reality Application },
journal = { International Journal of Computer Applications },
issue_date = { Jul 2017 },
volume = { 169 },
number = { 7 },
month = { Jul },
year = { 2017 },
issn = { 0975-8887 },
pages = { 38-45 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume169/number7/27998-2017914800/ },
doi = { 10.5120/ijca2017914800 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T00:16:46.119031+05:30
%A Ni Nyoman Wahyu Rudiasti
%A A. A. K. Oka Sudana
%A Made Sunia Raharja
%T Android based Introduction of Dewata Nawa Sanga Virtual Reality Application
%J International Journal of Computer Applications
%@ 0975-8887
%V 169
%N 7
%P 38-45
%D 2017
%I Foundation of Computer Science (FCS), NY, USA
Abstract

God manifestation in Hinduism which has a duty to look after the universe based on the cardinal points is called Dewata Nawa Sanga. Introduction to Dewata Nawa Sanga has usually started in elementary school or in junior high school. Over the years, the media that is used to learn Dewata Nawa Sanga is from tables and books which are not effective and not interesting. DewataVR application was developed using Virtual Reality (VR) technology as a new learning media in Android platform to overcome the problems. Technology in visualization and simulation field has begun to evolve with VR existence, which simulate a virtual environment. Each God in Dewata Nawa Sanga exists in 9 cardinal point, therefore it requires a Gyroscope Sensor and a Compass Sensor. Gyroscope Sensor is required to detect gravitation movements which rest on a disc that rotate on its axis, whereas Compass Sensor is used as a support sensor in showing cardinal points of each God. DewataVR application make the users as if they were on the cloud and looked at 3D objects of Gods, rides (vehicles), weapons, and information about colors, Aksara, and shrines ruled by each God. Further information about each God is also explained with narrative audio. Applications test was done by quantitative method to find out the respondent satisfactory level after using DewataVR.

References
  1. Aditya, Made. 2015. Dewata Nawa Sanga Educational Game.
  2. Hirose, Michitaka, "Virtual Reality Technology and Museum Exhibit", The International Journal of Virtual Reality, 2006.
  3. Departement of Otolaryngology, Royal Victorian Eye and Ear Hospital,"Virtual Reality Surgical Training in Ear, Nose and Throat", International Journal of Clinical Medicine, 2014.
  4. P.M.G Emmelkampa, M Krijna, A.M Hulsboscha, S de Vriesa, M.J Schuemieb, C.A.P.G van der Mast, "Virtual Reality Treatment Versus Exposure in Vivo: A Comparative Evaluation in Acrophobia", Behaviour Research and Therapy, 2002.
  5. F. David Rose, Ph.D. et al, "Virtual Reality in Brain Damage Rehabilitation: Review", CyberPhsychology & Behavior, 2005.
  6. Yoon Kim Jung, Nam Sang Hun, "A Study of Immersive Game Contents System Design and Modeling for Virtual Reality Technology", International Journal of Control and Automation, 2014.
  7. Abdelhameed, Wael A, "Virtual Reality Use in Architectural Design Studios: A case of studying structure and construction", Procedia Computer Science, 2013.
  8. Huang Hsiu Mei and Liaw Shu Sheng, "Applying Situated Learning in a Virtual Reality System to Enhance Learning Motivation", International Journal of Information and Education Technology, 2011.
  9. Aggarwal, Rajesh MRCS, Grantcharov, Teodor P. PhD, Eriksen, Jens R. MD, Blirup, Dorthe, Kristiansen, Viggo B. MD, Funch-Jensen, Peter DSc, Darzi, Ara MD, "An Evidence Based Virtual Reality Training Program for Novice Laparoscopic Surgeons", Annals of Surgery, 2006.
  10. Hoffman, Hunter G. Ph.D, Patterson, David R. Ph.D, Carrougher, Gretchen J. R.N. M.N, "Use of Virtual Reality for Adjunctive Treatment of Adult Burn Pain During Physical Therapy: A Controlled Study", The Clinical Journal of Pain, 2000.
  11. Albert S. Carlin, Hunter G. Hoffman, Suzanne Weghorst, "Virtual Reality And Tactile Augmentation In The Treatment Of Spider Phobia: A Case Report", Behaviour Research and Therapy, 1997.
  12. David G. Walshe, Elizabeth J. Lewis, Sun I. Kim, Kathleen O'Sullivan, and Brenda K. Wiederhold. "Exploring the Use of Computer Games and Virtual Reality in Exposure Therapy for Fear of Driving Following a Motor Vehicle Accident", CyberPhsychology & Behavior, 2004.
  13. Gede Indra Raditya Martha, Putu Agung Bayupati, I Ketut Adi Purnawan, "3D Terrain Virtual Recreation Application Garuda Wisnu Kencara (GWK) Culture Park", Merpati: Vol.4.No.2, 2016.
  14. Anonim. 2016. Key Element Of Virtual Reality.
  15. Dewa Putu Artawan, I Wayan Nuada Endang Sulastri. 2010. Widya Dharma Agama Hindu SMP.
  16. Pratama, Aditya Rahmatullah. 2016. Study UML - Use Case Diagram.
Index Terms

Computer Science
Information Sciences

Keywords

Hinduism Dewata Nawa Sanga DewataVR Virtual Reality Gyroscope Sensor Compass Sensor.