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22 April 2024
Reseach Article

Video Calling through Augmented Reality

by Sagar Dhanake, Akash Pittalwar, Priyanka Dubey, Swarneil Pradhan
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 174 - Number 28
Year of Publication: 2021
Authors: Sagar Dhanake, Akash Pittalwar, Priyanka Dubey, Swarneil Pradhan
10.5120/ijca2021921209

Sagar Dhanake, Akash Pittalwar, Priyanka Dubey, Swarneil Pradhan . Video Calling through Augmented Reality. International Journal of Computer Applications. 174, 28 ( Apr 2021), 37-42. DOI=10.5120/ijca2021921209

@article{ 10.5120/ijca2021921209,
author = { Sagar Dhanake, Akash Pittalwar, Priyanka Dubey, Swarneil Pradhan },
title = { Video Calling through Augmented Reality },
journal = { International Journal of Computer Applications },
issue_date = { Apr 2021 },
volume = { 174 },
number = { 28 },
month = { Apr },
year = { 2021 },
issn = { 0975-8887 },
pages = { 37-42 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume174/number28/31857-2021921209/ },
doi = { 10.5120/ijca2021921209 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T00:23:22.524334+05:30
%A Sagar Dhanake
%A Akash Pittalwar
%A Priyanka Dubey
%A Swarneil Pradhan
%T Video Calling through Augmented Reality
%J International Journal of Computer Applications
%@ 0975-8887
%V 174
%N 28
%P 37-42
%D 2021
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Augmented reality is an interactive experience of a real-world environment where the objects of real-world are enhanced by computer generated perceptual information, including visual, auditory and olfactory inputs from various sensory modalities. Augmented Reality will play the vital role in enhancing the user experience of better interaction and perception of the output. Augmented reality allows overlapping virtual objects above the images of real objects when seen through your smart device camera. In this article, the members have integrated Agora API in a video conference scenario. This article describes the implementation of two scenarios in the video: Integrate AGORA API with live video streaming and Render the live video stream to the AR plane using Agora’s Video SDK. The proposed paper contains AR Core to detect a plane in the room and then make use of Custom Video Source and Renderer function, included in Agora.io Video SDK v2.1.1, to render the live video stream onto the plane. This ends up giving a holographic feel to the video call, just like anyone could see in Sci-fi movies. Agora’s video SDK functions RESTful API which is the core of video calling. Agora provides a wrapper for users to easily use WebRTC. Agora has made WebRTC comprehensible to everyone with simplified functions and extensive, instructive documentation. As traditional WebRTC would require you to maintain TURN/STUN servers for relaying data and obtaining IP Addresses respectively, Agora’s WebRTC does all of this under the hood, leaving the user with very little to do. The user has no hardware over-heads to manage, making the process hassle-free. This drastically cuts down the cost and complexity of implementation. Moreover this application will also concern about multi-user functionality which maybe a revolutionary situation in AR world in near future. So the conclusion of the repertoire of this application is enabling video calling in AR such that the remote people may get exemplary learning and which could be seen as 3D.

References
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Index Terms

Computer Science
Information Sciences

Keywords

Augmented Reality Agora API AR Core RESTful API WebRTC Unity Engine Android SDK SWIFT UI