CFP last date
20 May 2024
Reseach Article

Mutli-resolution Cloth Simulation based on Particle Position Correction

by Sabrina Benameur, Nour Eddine Djedi
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 143 - Number 6
Year of Publication: 2016
Authors: Sabrina Benameur, Nour Eddine Djedi
10.5120/ijca2016910215

Sabrina Benameur, Nour Eddine Djedi . Mutli-resolution Cloth Simulation based on Particle Position Correction. International Journal of Computer Applications. 143, 6 ( Jun 2016), 29-36. DOI=10.5120/ijca2016910215

@article{ 10.5120/ijca2016910215,
author = { Sabrina Benameur, Nour Eddine Djedi },
title = { Mutli-resolution Cloth Simulation based on Particle Position Correction },
journal = { International Journal of Computer Applications },
issue_date = { Jun 2016 },
volume = { 143 },
number = { 6 },
month = { Jun },
year = { 2016 },
issn = { 0975-8887 },
pages = { 29-36 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume143/number6/25082-2016910215/ },
doi = { 10.5120/ijca2016910215 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T23:45:37.892406+05:30
%A Sabrina Benameur
%A Nour Eddine Djedi
%T Mutli-resolution Cloth Simulation based on Particle Position Correction
%J International Journal of Computer Applications
%@ 0975-8887
%V 143
%N 6
%P 29-36
%D 2016
%I Foundation of Computer Science (FCS), NY, USA
Abstract

This paper presents a multi-resolution cloth simulation based on first order finite element method. Previous works on multi-resolution cloth simulation used discrete cloth models like mass-spring in combination with one of subdivision schemes. The major drawback of such models is the difficulty of adjusting their parameters, which slow down the convergence of the model, especially when using different levels of details. Models based on first order finite element method can handle arbitrary triangle meshes, not necessarily regular ones. In order to contribute to solve the problem of the divergence of simulations, a method for correcting the positions of particles is proposed. And to improve the simulation, criteria such as the angle of subdivision, the shape of the fabric and the number of the level of detail are taken into account.

References
  1. N. Magnenat-Thalmann, P. Volino. “From early draping to haute couture models: 20 years of research”. The Visual Computer 21: 506-519, 2005.
  2. K. Choi, H. Ko, “Research problems in clothing simulation”. Computer Aided Design, 37(6): 585-592, 2005.
  3. M. Desbrun, P. Schröder and A. Barr, “Interactive animation of structured deformable objects”, Proc. of Graphics Interface’99, Kingston, Ontario, Canada, 1999.
  4. M. Meyer, G. Debunne, M. Desbrun, and A. H. Barr. “Interactive animation of cloth-like objects in virtual reality. Journal of Visualization and Computer Animation”, 12(1): 1-12, 2001.
  5. K. Choi and H. Ko. “Stable but responsive cloth”. Proceedings of SIGGRAPH’ 02, ACM Transactions on Graphics, 21(3): 604-611, San Antonio, Texas, USA, 2002.
  6. O. Etzmuss, M. Keckeisen and W Strasser, “A fast finite element solution for cloth modeling”, Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, PG ’03, IEEE Computer Society: 244-251, Washington, DC, USA, 2003.
  7. P. Volino and N. Magnenat-Thalmann. “Implicit midpoint integration and adaptive damping for efficient cloth simulation”. Computer Animation and Virtual Worlds, 16(3-4): 163-175, 2005.
  8. P. Volino and N. Magnenat-Thalmann. “Simple linear bending stiffness in particle systems”. In Proceedings of the Eurographics/ACM SIGGRAPH Symposium on Computer Animation, Vienna, Austria, 2006.
  9. P. Volino, N. Magnenat Thalmann and F. Faure. “A simple approach to nonlinear tensile stiffness for accurate cloth simulation”, ACM Trans. Graph. 28(4): 1-105, 2009.
  10. D. Hutchinson, M. Preston and T. Hewitt, “Adaptive refinement for Mass/Spring Simulations”, Proceedings of Seventh Eurographics Workshop on Animation and Simulation, Poitier, France, 1996.
  11. P.–Y. Burgy. “Intégration de la multirésolution dans un système de déformation masse-ressort”. Federal Polytechnic school of Lauranne, 2000.
  12. S. Benameur and N. Djedi, “Intégration de la multi-résolution dans un système masse-ressort : Application à l’animation de tissu”, TAIMA’05, Tunisia, 495-500, 2005.
  13. J. Villard and H. Borouchaki. “Adaptive meshing for cloth animation”, Engineering with Computers, No 20: 333-341, 2005.
  14. F. Birra and M. Santos, “Towards Efficiency in Cloth Simulation”, AMDO 2008, LNCS 5098: 144-155, 2008.
  15. Y. Lee, S. Yoon, S. Oh, D. Kim and S. Choi, “Multi-resolution cloth simulation”. Computer Graphics Forum (Pacific Graphics) 29(7): 2225-2232, 2010.
  16. L. Li and V. Volkov, “Cloth Animation with Adaptively Refined Meshes”, 28th Australasian Computer Science Conference, Vol. 38: 107-113, 2005.
  17. D. Baraff and A. Witkin, “Large steps in cloth simulation”, SIGGRAPH Computer Graphics, 43-54, 1998.
  18. T. Le Thanh and A. Gagalowicz, “Fast Virtual Cloth Energy Minimization”, MIRAGE 2007, LNCS 4418, 139-149, 2007.
  19. O. Etzmuss, J. Gross and W Strasser, “Deriving a particle system from continuum mechanics for the animation of deformable objects”, IEEE Transactions on Visualization and Computer Graphics 9, 4, 538-550, Oct. 2003.
  20. T. Brochu, E. Edwards and R. Bridson, “Efficient geometrically exact continuous collision detection”, ACM Trans. Graph. 31 (4):1-96, 2012.
  21. J. Bender and C. Deul, “Efficient cloth simulation using an adaptive finite element method”, Virtual Reality Interactions and Physical Simulations (VRIPhys), Darmstadt, 2012
  22. Jan Bendera, Daniel Weberb, Raphael Diziol, “Fast and stable cloth simulation based on multi-resolution shape matching”, Computers & Graphics, volume 37(8): 945-954, 2013.
  23. E-H. Taibi, “Caractérisation, modélisation et simulation du comportement d’un tissu textile”, Ph.D. thesis, Mohamed V university Morocco & University of Bordeaux I, France, 2001.
  24. P. Volino, F. Cordier and N. Magnenat Thalmann, “From early virtual garment simulation to interactive fashion design”, Computer-Aided Design, 37: 593-608, 2005.
  25. B. Sharp, “Subdivision Surface Theory”, Game Developer, Vol. 7(1): 34-42, 2000.
  26. X. Provot, “Deformation constraints in a mass-spring model to describe rigid cloth behaviour”. Graphics Interface:147-154, 1995.
Index Terms

Computer Science
Information Sciences

Keywords

Cloth Simulation Particle Systems Finite Elements Multi-resolution Level of Details (LODs) Position correction.