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10.5120/ijca2016912395 |
Rajat Gupta, Rohan Nawani and Vishal P Talreja. Virtual Reality Content Creation using Unity 3D and Blender. International Journal of Computer Applications 156(3):8-12, December 2016. BibTeX
@article{10.5120/ijca2016912395, author = {Rajat Gupta and Rohan Nawani and Vishal P. Talreja}, title = {Virtual Reality Content Creation using Unity 3D and Blender}, journal = {International Journal of Computer Applications}, issue_date = {December 2016}, volume = {156}, number = {3}, month = {Dec}, year = {2016}, issn = {0975-8887}, pages = {8-12}, numpages = {5}, url = {http://www.ijcaonline.org/archives/volume156/number3/26687-2016912395}, doi = {10.5120/ijca2016912395}, publisher = {Foundation of Computer Science (FCS), NY, USA}, address = {New York, USA} }
Abstract
Room Escape VR’ is an interactive virtual reality game developed using Unity3D game engine, Blender, and Photoshop. The game is being built for Android and iOS smartphones that support Google’s Cardboard and Daydream SDK. A game development lifecycle explaining the production of the game from concept phase to its release is presented in this paper. Looking at the current trends of technology, the ever adaptive and ever increasing gaming industry is becoming more demanding when it comes to terms of realism. The idea behind ‘Room Escape VR’ was to make an immersive VR experience for the smartphone like no other. Virtual Reality devices like the Oculus Rift, HTC Vive, and the PlayStation VR have started offering such experiences, but these kinds of devices are out of the reach of the common man who cannot afford the initial price tag.They then resort to the more affordable experiences offered on the mobile environment by companies like Google.
References
- Doug A. Bowman and Ryan P. McMahan, 2007, Virtual Reality – How Much Immersion is enough?
- Oculus Rift: https://www3.oculus.com/en-us/rift/
- HTC Vive: https://www.vive.com/us/
- PlayStation VR: https://www.playstation.com/en-in/explore/playstation-vr/
- Google VR: https://vr.google.com/
- Rido Ramadan andYaniWidyani, 2013, Game Development Lifecycle Guidelines
- Google VR SDK for Unity: https://github.com/googlevr/gvr-unity-sdk
- Blender: https://www.blender.org/
- Unity 3D Game Engine: https://unity3d.com/
- Unreal Engine 4: https://www.unrealengine.com/what-is-unreal-engine-4
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- UV Mapping – Wikipedia: https://en.wikipedia.org/wiki/UV_mapping
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- FBX File Format - Wikipedia: https://en.wikipedia.org/wiki/FBX
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- Unity’s Manual Pages for Global Illumination: https://docs.unity3d.com/Manual/GIIntro.html
- MonoDevelop: http://www.monodevelop.com/
- Mobile VR Movement Pack by In Your Face Games: https://www.assetstore.unity3d.com/en/#!/content/69041
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- Unity’s Manual Pages on Audio Integration: https://docs.unity3d.com/Manual/Audio.html
Keywords
Virtual Reality, Google Cardboard, Content Creation, Game development lifecycle, Unity 3D game engine, Blender, Adobe Photoshop