Call for Paper - January 2023 Edition
IJCA solicits original research papers for the January 2023 Edition. Last date of manuscript submission is December 20, 2022. Read More

MangaSticker: A Tool to Build Interactive Manga

Print
PDF
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Year of Publication: 2021
Authors:
Vitor De Almeida Silva, Lutyéllen Dos Santos Ribeiro, Talles Marcelo Gonçalves De Andrade Barbosa
10.5120/ijca2021920989

Vitor De Almeida Silva, Lutyéllen Dos Santos Ribeiro and Talles Marcelo Gonçalves De Andrade Barbosa. MangaSticker: A Tool to Build Interactive Manga. International Journal of Computer Applications 174(11):31-38, January 2021. BibTeX

@article{10.5120/ijca2021920989,
	author = {Vitor De Almeida Silva and Lutyéllen Dos Santos Ribeiro and Talles Marcelo Gonçalves De Andrade Barbosa},
	title = {MangaSticker: A Tool to Build Interactive Manga},
	journal = {International Journal of Computer Applications},
	issue_date = {January 2021},
	volume = {174},
	number = {11},
	month = {Jan},
	year = {2021},
	issn = {0975-8887},
	pages = {31-38},
	numpages = {8},
	url = {http://www.ijcaonline.org/archives/volume174/number11/31723-2021920989},
	doi = {10.5120/ijca2021920989},
	publisher = {Foundation of Computer Science (FCS), NY, USA},
	address = {New York, USA}
}

Abstract

Circuit stickers are circuits embedded in stickers that allow interactive devices using everyday materials, such as paper. The educational manga uses manga's characteristics, such as big eyes, large heads, and detailed scenes, to teach some specific concept in a simplified and fun way. This paper proposes a systems software called MangaSticker, which integrates the circuit sticker with the educational manga to build interactive mangas. Three test cases were presented and implemented to evaluate the usability of MangaSticker. Such test cases have been customized to support money handling skills training activities for people with Down Syndrome (DS).

References

  1. Qi, J., Huang, A. “bunnie” and Paradiso, J. (2015). Crafting technology with circuit stickers. Proceedings of the 14th International Conference on Interaction Design and Children - IDC ’15.
  2. QI, Jie. Paper Electronics: “Circuits on Paper for Learning and Self-Expression”. 2016. 217 f. Tese (Doutorado) - Curso de Media Arts And Sciences, Massachusetts Institute Of Technology, Massachusetts Institute Of Technology, 2016.
  3. BERNDT, Dr. Jaqueline. “Manga meets Science: Going beyond the Education-Entertainment Divide”. Berlin: Dfg, 2017.
  4. MURAKAMI, Satsuki. “Manga as an Educational Medium”. The International Journal Of The Humanities, [S. L.], v. 7, n. 10, p. 47-55, 2009.
  5. Iwata, A. and Luppeti, K. (2018). UTILIZANDO A NARRATIVA SEQUENCIAL DOS MANGÁS PARA ILUSTRAR CONCEITOS DE QUÍMICA. Revista Debates em Ensino de Química, pp.51–72.
  6. PUC, Goiás. (2020) [Online]. Available in: http://sites.pucgoias.edu.br/extensao/coordenacoes/coordenacao-de-extensao/programa-de-referencia-em inclusao-social/.
  7. PLIX. Scratch+micro:bit. 2020. Available in: https://plix.media.mit.edu/kits/scratch-microbit/.
  8. CHIBITRONICS. Project category: Craft. 2018. Available in: .
  9. Jacoby, S. and Buechley, L. (2013). “Drawing the electric”. Proceedings of the 12th International Conference on Interaction Design and Children - IDC ’13.
  10. SANTOS, Danilo Alves. Wearable Device for Literacy Activities with People with Down Syndrome. Goiânia: Puc Go, 2017.
  11. Peiris, R.L. and Nanayakkara, S. (2014). PaperPixels. Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures the Future of Design - OzCHI ’14.
  12. Ngai, G., Chan, S.C.F., Ng, V.T.Y., Cheung, J.C.Y., Choy, S.S.S., Lau, W.W.Y. and Tse, J.T.P. (2010). i*CATch. Proceedings of the 28th international conference on Human factors in computing systems - CHI ’10.
  13. Sylla, C., Branco, P., Gonçalves, S., Coutinho, C. and Brito, P. (2012). t-books. Proceedings of the 11th International Conference on Interaction Design and Children - IDC ’12.
  14. Maddumarachchi, J. (2015). “Using Video Modelling and Video Self-Modelling to Teach Money Handling Skills to Adolescents and Young Adults with Down syndrome”. PhD. p.100.
  15. Rus, S., Caliz, D., Braun, A., Engler, A. and Schulze, E. (2017). “Assistive apps for activities of daily living supporting persons with Down’s Syndrome”. Journal of Ambient Intelligence and Smart Environments, 9(5), pp.611–623.
  16. Fundação síndrome de down. o que é síndrome de down? 2019. Available in: http://www.fsdown.org.br/sobre-a-sindrome-de-down/o-que-e-sindrome-de-down/.
  17. Reas, Casey; FRY, Ben. Render Techniques. 2014. Available in: https://processing.org/tutorials/rendering/.
  18. Hong, Seungjin et al. Game Sprite Generator Using a Multi Discriminator GAN. Ksii Transactions On Internet And Information Systems, Hongik, v. 13, n. 8, p. 4255-4269, 8 ago. 2019.
  19. Sojamo. Package controlP5. 2016. Available in: http://www.sojamo.de/libraries/controlP5/reference/.
  20. Gonzales, Rafael, and Richard Woods. Processamento Digtal de Imagem. Vol. 3, São Paulo, SV, 2010.
  21. Protosupplies. 16-Ch Analog / Digital Mux Module. 2020. Available in: https://protosupplies.com/product/16-ch-analog-digital-mux-module/.
  22. Firmata (org.). Main Page. 2018. Available in: http://firmata.org/wiki/Main_Page.

Keywords

Interactive manga, Down Syndrome, Handle Money Skills, Circuit sticker, Paper circuit, Educational manga, Tangible interfaces