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Reseach Article

Preliminary Proposal to Use Adaptive Computer Games in the Virtual Rehabilitation Therapy

by Mamoun Sh. Ideis, Zein Salah
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 180 - Number 45
Year of Publication: 2018
Authors: Mamoun Sh. Ideis, Zein Salah
10.5120/ijca2018917152

Mamoun Sh. Ideis, Zein Salah . Preliminary Proposal to Use Adaptive Computer Games in the Virtual Rehabilitation Therapy. International Journal of Computer Applications. 180, 45 ( May 2018), 16-21. DOI=10.5120/ijca2018917152

@article{ 10.5120/ijca2018917152,
author = { Mamoun Sh. Ideis, Zein Salah },
title = { Preliminary Proposal to Use Adaptive Computer Games in the Virtual Rehabilitation Therapy },
journal = { International Journal of Computer Applications },
issue_date = { May 2018 },
volume = { 180 },
number = { 45 },
month = { May },
year = { 2018 },
issn = { 0975-8887 },
pages = { 16-21 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume180/number45/29446-2018917152/ },
doi = { 10.5120/ijca2018917152 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T01:03:40.306708+05:30
%A Mamoun Sh. Ideis
%A Zein Salah
%T Preliminary Proposal to Use Adaptive Computer Games in the Virtual Rehabilitation Therapy
%J International Journal of Computer Applications
%@ 0975-8887
%V 180
%N 45
%P 16-21
%D 2018
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Virtual Rehabilitation (VR) refers to using Virtual Reality’s hardware and simulations as means of exercising tools to rehabilitate patients in need. These patients will undergo their treatment exercises while playing different computer games, which helps achieve greater motivation for patients undergoing their therapeutic exercises. Virtual Rehabilitation systems adopt computer games as part of the treatment therapy. This paper present a preliminary proposal to use adaptive computer games in Virtual Rehabilitation therapy. We also present some tips in designing those adaptive computer games by use different machine learning algorithms in order to create a personalized experience for each patient, which in turn, increases the potential benefits of the treatment that each patient receives. Furthermore, we propose a method of comparing the results of treatment using the adaptive computer games with the results of using static and classical computer games.

References
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Index Terms

Computer Science
Information Sciences

Keywords

Virtual Rehabilitation Physiotherapy Adaptive Computer Games Post-Stroke& Game Design.