Call for Paper - January 2024 Edition
IJCA solicits original research papers for the January 2024 Edition. Last date of manuscript submission is December 20, 2023. Read More

IoT Arcade using Linux Embedded System

International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Year of Publication: 2018
Jardeson De Araujo Arlindo, Renata Imaculada Soares Pereira, Sandro César Silveira Jucá

Jardeson De Araujo Arlindo, Renata Imaculada Soares Pereira and Sandro César Silveira Jucá. IoT Arcade using Linux Embedded System. International Journal of Computer Applications 181(12):35-38, August 2018. BibTeX

	author = {Jardeson De Araujo Arlindo and Renata Imaculada Soares Pereira and Sandro César Silveira Jucá},
	title = {IoT Arcade using Linux Embedded System},
	journal = {International Journal of Computer Applications},
	issue_date = {August 2018},
	volume = {181},
	number = {12},
	month = {Aug},
	year = {2018},
	issn = {0975-8887},
	pages = {35-38},
	numpages = {4},
	url = {},
	doi = {10.5120/ijca2018917710},
	publisher = {Foundation of Computer Science (FCS), NY, USA},
	address = {New York, USA}


This article describes a retro gaming central developed using Linux embedded system based on Raspberry Pi platform. The retro gaming center uses Internet of Things (IoT) principles to enabling monitor users’ data. Thus, using minimum hardware and the free Linux operating system, the administrator can continuously optimize the project in low cost. The proposed system can be easily configured by beginners in electronics and computing, and also be applied as a didactic tool.


  1. F. W. Scharpf, Games and simulation in higher education, 2º ed., New York London, 2018.
  2. J. Wills, “RetroPie GitHub”, 2017. [Online]. Available at: [Accessed: 11-mar-2018].
  3. A. Camurca e S. C. S. Juca, “Wireless Monitor - Free Web Application”, in ERIPI, 2017, p. 17–22.
  4. P. H. M. Araujo, R. P. Figueiredo, D. L. Dias, e S. C. S. Jucá, “RFID access control using the Internet of Things principle”, in ERIPI, 2017, p. 61939–140.
  5. M. de L. S. Batista, P. L. Quintão, S. M. Lima, L. C. D. Campos, e T. J. de S. Batista, “A Study on the History of Electronic Games”, Rev. Eletrônica da Fac. Metod. Granbery, p. 1–24, 2007.
  6. G. Aranha, “The consolidation process of videogames as instruments of communication and knowledge construction”, Ciências & Cognição, vol. 03, p. 21–62, 2004.
  7. Leonardo Tórtoro Pereira, “History of Electronic Games”. ICMC-USP, p. 218, 2012.
  8. RaspberryPi Foundation, “Raspberry Pi Hardware - Raspberry Pi Documentation”, 2016. [Online]. Available at: [Acessado: 08-mar-2018].
  9. S. Mala, “IOT Based Smart Public Distribution System”, IJCA, p. 11–15, 2017.
  10. L. M. Joshi, “Research paper on IOT based Air and Sound Pollution Monitoring System”, IJCA, vol. 178, no 7, p. 36–49, 2017.
  11. A. K. Kyaw, H. P. Truong, e J. Joseph, “Low-Cost Computing Using Raspberry Pi 2 Model B”, vol. 13, no 3, p. 287–299, 2017.
  12. S. Bush, “Dongle computer lets kids discover programming on a TV”, Electron. Wkly., maio 2011.
  13. E. Team, ESP8266 Technical Reference, 1º ed. 2017.
  14. J. Palermo, T. Bussey, D. Gibson, e Gallagher, “Gaming machine with improved cabinet”, 2017.
  15. M. Medina, “The Internet of Things”, Eur. J. Commun., vol. 33, no 3, p. 344–346, 2018.
  16. H. Chen, X. Jia, e H. Li, “A brief introduction to IoT Gateway”, Proc. ICCTA, vol. 7, p. 5–8, 2011.
  17. M. Conti, A. Dehghantanha, K. Franke, e S. Watson, “Internet of Things security and forensics: Challenges and opportunities”, Futur. Gener. Comput. Syst., vol. 78, p. 544–546, 2018.


Raspberry Pi, Arcade, Retro gaming.