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IoT Arcade using Linux Embedded System

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International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Year of Publication: 2018
Authors:
Jardeson De Araujo Arlindo, Renata Imaculada Soares Pereira, Sandro César Silveira Jucá
10.5120/ijca2018917710

Jardeson De Araujo Arlindo, Renata Imaculada Soares Pereira and Sandro César Silveira Jucá. IoT Arcade using Linux Embedded System. International Journal of Computer Applications 181(12):35-38, August 2018. BibTeX

@article{10.5120/ijca2018917710,
	author = {Jardeson De Araujo Arlindo and Renata Imaculada Soares Pereira and Sandro César Silveira Jucá},
	title = {IoT Arcade using Linux Embedded System},
	journal = {International Journal of Computer Applications},
	issue_date = {August 2018},
	volume = {181},
	number = {12},
	month = {Aug},
	year = {2018},
	issn = {0975-8887},
	pages = {35-38},
	numpages = {4},
	url = {http://www.ijcaonline.org/archives/volume181/number12/29828-2018917710},
	doi = {10.5120/ijca2018917710},
	publisher = {Foundation of Computer Science (FCS), NY, USA},
	address = {New York, USA}
}

Abstract

This article describes a retro gaming central developed using Linux embedded system based on Raspberry Pi platform. The retro gaming center uses Internet of Things (IoT) principles to enabling monitor users’ data. Thus, using minimum hardware and the free Linux operating system, the administrator can continuously optimize the project in low cost. The proposed system can be easily configured by beginners in electronics and computing, and also be applied as a didactic tool.

References

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Keywords

Raspberry Pi, Arcade, Retro gaming.