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Active Learning based on the use of Augmented Reality Outline of Possible Applications: Serious Games, Scientific Experiments, Confronting Studies with Creation, Training for Carrying out Technical Skills

by Jean-marc Cieutat, Olivier Hugues, Nehla Ghouaiel
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 46 - Number 20
Year of Publication: 2012
Authors: Jean-marc Cieutat, Olivier Hugues, Nehla Ghouaiel
10.5120/7059-9800

Jean-marc Cieutat, Olivier Hugues, Nehla Ghouaiel . Active Learning based on the use of Augmented Reality Outline of Possible Applications: Serious Games, Scientific Experiments, Confronting Studies with Creation, Training for Carrying out Technical Skills. International Journal of Computer Applications. 46, 20 ( May 2012), 31-36. DOI=10.5120/7059-9800

@article{ 10.5120/7059-9800,
author = { Jean-marc Cieutat, Olivier Hugues, Nehla Ghouaiel },
title = { Active Learning based on the use of Augmented Reality Outline of Possible Applications: Serious Games, Scientific Experiments, Confronting Studies with Creation, Training for Carrying out Technical Skills },
journal = { International Journal of Computer Applications },
issue_date = { May 2012 },
volume = { 46 },
number = { 20 },
month = { May },
year = { 2012 },
issn = { 0975-8887 },
pages = { 31-36 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume46/number20/7059-9800/ },
doi = { 10.5120/7059-9800 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T20:40:16.723347+05:30
%A Jean-marc Cieutat
%A Olivier Hugues
%A Nehla Ghouaiel
%T Active Learning based on the use of Augmented Reality Outline of Possible Applications: Serious Games, Scientific Experiments, Confronting Studies with Creation, Training for Carrying out Technical Skills
%J International Journal of Computer Applications
%@ 0975-8887
%V 46
%N 20
%P 31-36
%D 2012
%I Foundation of Computer Science (FCS), NY, USA
Abstract

This paper looks at augmented reality as a support for active learning. Fourth areas of application are studied: serious games, scientific experiments, confronting study results with creation and training for carrying out technical skills. After introducing a new proposed augmented reality definition, we illustrate each area with original examples like an augmented reality serious game to understand electromagnetic phenomena and their applications in electrical engineering or still an augmented reality training application to learn welding. At the end, we finish to observe that systems using augmented reality can provide a semi-determinist aspect where technology is easier to implement, less rigid and more interactive than other traditional systems.

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Index Terms

Computer Science
Information Sciences

Keywords

Active Learning – Augmented Reality – Mixed Reality – Serious Games – Scientific Experiments – Training Simulators.