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Reseach Article

Genetic Algorithm Performance with Different Selection Methods in Solving Multi-Objective Network Design Problem

by R. O. Oladele, J. S. Sadiku
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 70 - Number 12
Year of Publication: 2013
Authors: R. O. Oladele, J. S. Sadiku
10.5120/12012-7848

R. O. Oladele, J. S. Sadiku . Genetic Algorithm Performance with Different Selection Methods in Solving Multi-Objective Network Design Problem. International Journal of Computer Applications. 70, 12 ( May 2013), 5-9. DOI=10.5120/12012-7848

@article{ 10.5120/12012-7848,
author = { R. O. Oladele, J. S. Sadiku },
title = { Genetic Algorithm Performance with Different Selection Methods in Solving Multi-Objective Network Design Problem },
journal = { International Journal of Computer Applications },
issue_date = { May 2013 },
volume = { 70 },
number = { 12 },
month = { May },
year = { 2013 },
issn = { 0975-8887 },
pages = { 5-9 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume70/number12/12012-7848/ },
doi = { 10.5120/12012-7848 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T21:32:39.422445+05:30
%A R. O. Oladele
%A J. S. Sadiku
%T Genetic Algorithm Performance with Different Selection Methods in Solving Multi-Objective Network Design Problem
%J International Journal of Computer Applications
%@ 0975-8887
%V 70
%N 12
%P 5-9
%D 2013
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Selection is one of the key operations of genetic algorithm (GA). This paper presents a comparative analysis of GA performance in solving multi-objective network design problem (MONDP) using different parent selection methods. Three problem instances were tested and results show that on the average tournament selection is the most effective and most efficient for 10-node network design problem, while Ranking & Scaling is the least effective and least efficient. For 21-node and 36-node network problems, Roulette Wheel is the least effective but most efficient while Ranking & Scaling equals and outperformed tournament in effectiveness and efficiency respectively.

References
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Index Terms

Computer Science
Information Sciences

Keywords

Genetic Algorithm Selection Methods Network Design Problem Performance