CFP last date
20 May 2024
Reseach Article

Exploring Information and Communication Theory in Graphic Design Education with Activity Theory

by Appiah, Edward, Cronje Johannes C.
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 84 - Number 12
Year of Publication: 2013
Authors: Appiah, Edward, Cronje Johannes C.
10.5120/14627-2979

Appiah, Edward, Cronje Johannes C. . Exploring Information and Communication Theory in Graphic Design Education with Activity Theory. International Journal of Computer Applications. 84, 12 ( December 2013), 15-22. DOI=10.5120/14627-2979

@article{ 10.5120/14627-2979,
author = { Appiah, Edward, Cronje Johannes C. },
title = { Exploring Information and Communication Theory in Graphic Design Education with Activity Theory },
journal = { International Journal of Computer Applications },
issue_date = { December 2013 },
volume = { 84 },
number = { 12 },
month = { December },
year = { 2013 },
issn = { 0975-8887 },
pages = { 15-22 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume84/number12/14627-2979/ },
doi = { 10.5120/14627-2979 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T22:00:43.552651+05:30
%A Appiah
%A Edward
%A Cronje Johannes C.
%T Exploring Information and Communication Theory in Graphic Design Education with Activity Theory
%J International Journal of Computer Applications
%@ 0975-8887
%V 84
%N 12
%P 15-22
%D 2013
%I Foundation of Computer Science (FCS), NY, USA
Abstract

In the context of a university in a developing country, large class size and inadequate studio space have become the bane of graphic design educators. Students go through the process of ideation with limited lecturer-student interaction. The problem has been compounded by the introduction of information and communication technology (ICT), which should be used as an advantage rather than a menace, since educators are not clear with the right pedagogy for ideation. This paper discusses the application of activity theory as a lens, in analysing the process of ideation as a way of looking at distortions in the current pedagogy. It concludes with the conviction that ICT has radically changed students learning practice. Educators need to find a way of tackling this, especially when large classes seem to be emerging.

References
  1. T. Kvan, "The pedagogy of virtual design studios," Autom. Constr. , vol. 10, pp. 345–353, 2001.
  2. R. Bennett, "The omnium project: proposing a framework for creative online interaction," The omnium project: Online, 2000.
  3. D. M. Bender and J. D. Vredevoogd, "Using Online Education Technologies to Support Studio Instruction," Educ. Technol. Soc. , vol. 9, no. 4, pp. 114–122, 2006.
  4. N. Tselios, S. Daskalakis, and M. Papadopoulou, "Assessing the Acceptance of a Blended Learning University Course. ," Educ. Technol. Soc. , vol. 14, no. 2, pp. 224–235, 2011.
  5. D. M. Bender, "Developing a Collaborative Multidisciplinary Online Design Course," J. Educ. Online, vol. 2, no. 2, 2005.
  6. M. P. Ranjan, "Creating the Unknowable?: Designing the Future in Education," Ahmedabad, 2005.
  7. C. Stones and T. Cassidy, "Seeing and discovering: how do student designers reinterpret sketches and digital marks during graphic design ideation?," Des. Stud. , vol. 31, no. 5, pp. 439–460, 2010.
  8. S. Tan and G. Melles, "An activity theory focused case study of graphic designers' tool-mediated activities during the conceptual design phase," Des. Stud. , vol. 31, no. 5, pp. 461–478, Sep. 2010.
  9. T. Brown, "Design thinking. ," Harv. Bus. Rev. , vol. 86, no. 6, pp. 84–92, 141, 2008.
  10. J. N. Marewski, W. Gaissmaier, and G. Gigerenzer, "Good judgments do not require complex cognition," Cogn. Process, vol. 11, pp. 103–121, 2010.
  11. S. Garner, "Is sketching still relevant in the virtual design studios?," J. Des. Comput. Net, vol. 3, 2001.
  12. Z. Bilda, J. S. Gero, and T. Purcell, "To sketch or not sketch," Des. Stud. , vol. 27, no. 5, p. 587 613, 2006.
  13. P. Schenk, "Developing a taxonomy on drawing for design," in International Association of Societies of Design Research, 2007, pp. 1–15.
  14. Y. Engeström, "Learning by expanding: an activity theoretical approach to developmental research. " Orienta-Konsultit, Helsinki, 1987.
  15. O. Broadfoot and R. Bennett, "Design Studios: Online? Comparing traditional face-to-face Design Studio education with modern internet-based design studios," in Apple University Consortium Academic and Developers Conference, 2003, pp. 1–13.
  16. J. Zhang, "A cultural look at information and communication technologies in Eastern education," Education, vol. 55, pp. 301–314, 2007.
  17. W. P. Mayo, M. B. Donnelly, and A. El, "Characteristics of the ideal problem-based learning tutor in clinical medicine," Eval. Heal. Prof. , vol. 18, no. 2, pp. 124 – 136, 2000.
  18. V. Kaptelinin and B. A. Nardi, Acting with Technology: Activity theory and interacton design, First. Cambridge, MA: MIT Press, 2006, p. 347.
  19. J. Frascara, "Graphic Design: Fine art or social science?," Des. Stud. , vol. 5, no. 1, pp. 18–29, 1988.
  20. B. Nardi, Context and consciousness: activity theory and human-computer interaction. Mass: MIT Press, 1996.
  21. A. Bennett, Ed. , Design Studies: theories and research in graphic design, 1st ed. New York: Princeton Architectural Press, 2006.
  22. E. Christiansen, "Tamed by a rose: computers as tools in human activity," in in Context and Consciousness: activity theory and computer-computer interaction, B. Nardi, Ed. London: MIT Press, 1997, pp. 173 – 198.
  23. L. Vygotsky, Mind in Society: the development of higher psychological processes. Cambridge: Cambridge Uiversity Press, 1978.
  24. K. Kuuti, "Activity theory as a potential framework for human computer interaction research. ," in in Context and Consciousness, B. A. Nardi, Ed. Cambridge, MA: MIT Press, 1996, pp. 17 – 44.
  25. B. A. Nardi, "Studying Context: a comparison of activity theory, situated action models and distributed cognition," English, pp. 35–52, 1996.
  26. R. -M. Bottino, G. Chiappini, P. Forcheri, E. Lemut, and M. -T. Molfino, "Activity theory?: A framework for design and reporting on research projects based on ICT," Educ. Inf. Technol. , vol. 4, no. 3, pp. 281–295, 1999.
  27. D. Mioduser and O. Dagan, "The effect of alternative approaches to design instruction ( structural or functional ) on students ' mental models of technological design processes," Int. J. Technol. Des Educ. , vol. 17, pp. 135–148, 2007.
  28. E. Resnick, Design for communication: Conceptual graphic design basics. New Jersey: John Wiley and Sons. , 2003.
  29. J. Dewey, Art as Experience. New York: The Berkley Publishing Group, 1934.
  30. G. Wallas, The Art of Thought. New York: Harcourt Brace Jovanovich, 1926.
  31. A. Osborn, Your Creative Mind. New York: Motorola University Press, 1991.
  32. K. Dorst and N. Cross, "Creativity in the design process: co-evolution of problem–solution," Des. Stud. , vol. 22, no. 5, pp. 425 – 437, 2001.
  33. Y. Engeström, "Activity theory and individual and social transformation," in in Perspective on activity theory, Y. Engestrom, R. Miettinen, and R. -L. Punamaki, Eds. Cambridge: Cambridge University Press, 1999, pp. 19 – 38.
  34. B. Stensaker, P. Maassen, M. Borban, M. Oftebro, and B. Karseth, "Use , updating and integration of ICT in higher education?: Linking purpose , people and pedagogy," High. Educ. , vol. 54, pp. 417–433, 2007.
  35. L. W. Neuman, Basics of Social Research: Qualitative and Quantitative Approaches, Second. New York: Pearson Educational, Inc, 2007, p. 365.
  36. R. K. Yin, Qualitatively Research from start to finish. New York: The Guilford Press, 2011, p. 369.
  37. E. Wenger, "Communities of practice a brief introduction," Teaching for Learning Team, 2006. [Online]. Available: www. learningtolearn. sa. edu. au/tfel/. [Accessed:12-Jul-2012].
  38. E. M. Graham, "Studio design critique: student and faculty expectations and reality," Louisiana State University, 2003.
  39. R. Reffat, "Revitalizing architectural design studio teaching using ICT?: Reflections on practical implementations," Int. J. Art Des. Educ. , Vol. 3, no. 1, pp. 39–53, 2007.
  40. K. Issroff and E. Scanlon, "Using technology in Higher Education?: an Activity Theory perspective," J. Comput. Assist. Learn. , vol. 18, pp. 77–83, 2002.
  41. T. A. Dutton, "Design and Studio Pedagogy," J. Archit. Educ. , vol. 41, no. 1, pp. 16–25, 1987.
  42. J. S. Dale, "A Technology-Based Online Design Curriculum," in TCC, 2006, pp. 2–11.
  43. V. Kaptelinin and B. A. Nardi, Acting with Technology Activity Theory and Interaction Design, First. Cambridge, MA: The MIT Press,, 2006, p. 347.
  44. J. P. Guilford, The Nature of Human Intelligence. New York: McGraw Hill Companies, 1967.
  45. E. P. Plsek, "Working paper: Models for the creative process. " 2003.
  46. J. Cronjé, "Paradigms Regained: Toward Integrating Objectivism and Constructivism in Instructional Design and the Learning Sciences," Educ. Technol. Res. Dev. , vol. 54, no. 4, pp. 387–416, 2006.
  47. S. Long, "Multimedia in the Art Curriculum: Crossing Boundaries," J. Art Des. Educ. , vol. 20, no. 3, pp. 255–263, 2001.
  48. K. Lim and Y. Lee, D, "A Comprehensive Approach to the Teacher's role in Computer Supported Learning Environments," in Society for Information Technology & Teacher Education International Conference, 2008, pp. 95 – 105.
  49. M. J. Malecha, The Design Studio. La Viena, CA: Architecture and Research Press, 1985.
  50. S. Long, "ICT and the curriculum: subject to change," in in What Effect will digital technologies have on Visual education in Schools, A. Loveless, Ed. London: Routledgefarmer, 2008, pp. 199–244.
Index Terms

Computer Science
Information Sciences

Keywords

Activity theory Ideation Pedagogy Design process