CFP last date
20 March 2024
Reseach Article

Mobile Augmented Reality for Enjoyable Informal Learning in Cultural Heritage Site

by Ulka Chandini Pendit, Syamsul Bahrin Zaibon, Juliana Aida Abu Bakar
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 92 - Number 14
Year of Publication: 2014
Authors: Ulka Chandini Pendit, Syamsul Bahrin Zaibon, Juliana Aida Abu Bakar
10.5120/16077-5286

Ulka Chandini Pendit, Syamsul Bahrin Zaibon, Juliana Aida Abu Bakar . Mobile Augmented Reality for Enjoyable Informal Learning in Cultural Heritage Site. International Journal of Computer Applications. 92, 14 ( April 2014), 19-26. DOI=10.5120/16077-5286

@article{ 10.5120/16077-5286,
author = { Ulka Chandini Pendit, Syamsul Bahrin Zaibon, Juliana Aida Abu Bakar },
title = { Mobile Augmented Reality for Enjoyable Informal Learning in Cultural Heritage Site },
journal = { International Journal of Computer Applications },
issue_date = { April 2014 },
volume = { 92 },
number = { 14 },
month = { April },
year = { 2014 },
issn = { 0975-8887 },
pages = { 19-26 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume92/number14/16077-5286/ },
doi = { 10.5120/16077-5286 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T22:14:18.938970+05:30
%A Ulka Chandini Pendit
%A Syamsul Bahrin Zaibon
%A Juliana Aida Abu Bakar
%T Mobile Augmented Reality for Enjoyable Informal Learning in Cultural Heritage Site
%J International Journal of Computer Applications
%@ 0975-8887
%V 92
%N 14
%P 19-26
%D 2014
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Learning experience at cultural heritage site is highly necessary needed to visitor when visiting cultural heritage sites. However, it is not adequately provided with the existing of traditional media. Augmented Reality is an alternative of the current emerging technologies to be applied at cultural heritage sites to facilitate learning experience. This article presents the design and development of the mobile augmented reality application towards enjoyable informal learning at cultural heritage sites. The application is designed by adapting three major theories, enjoyment theory, mindfulness theory, and design of enjoyable technology. It is expected that the application is able to help visitor learn informally in enjoyable way at cultural heritage site. Finally, the mobile augmented reality application for cultural heritage site towards enjoyable informal learning becomes the main finding of the study.

References
  1. Azuma R. T. 1997. A Survey of Augmented Reality. In Proceedings of the PRESENCE: Teleoperators and Virtual Environments 6, 4(August), 355–385.
  2. Vlahakis, V. , Karigiannis, J. , Tsotros, M. , Gounaris, M. , Almeida, L. , Stricker, D. , Glue, T. , Christou, I. T. , Carlucci, R. , Ioannidis, N. 2001. ARCHEOGUIDE?: First results of an Augmented Reality , Mobile Computing System in Cultural Heritage Sites. In Proceedings of the Conference on Virtual Reality, Archaeology and Virtual Heritage (VAST), 131–140.
  3. Holden, W (2011, February 28) Press Release: Mobile Augmented Reality. Available at: http://www. juniperresearch. com/viewpressrelease. php?pr=225
  4. Kounavis, C. D. , Kasimati, A. E. , & Zamani, E. D. , "Enhancing the Tourism Experience through Mobile Augmented Reality?: Challenges and Prospects Regular Paper", International Journal of Business Management, 4 (Special Issue Mobile Digital and Economy), 2012.
  5. Lin, A. C. H. , Fernandez, W. D. , & Gregor, S. , "Understanding Web Enjoyment Experiences and Informal Learning: A Study in A Museum Context", Journal of Decision Support Systems, 53(4), 2012, 846–858.
  6. Pendit, U. C. , Zaibon, S. B. 2013. Non-Personal Digital Interpretive Media at Cultural Heritage Sites. In Proceedings of the 4th International Conference on Computing and Informatics (ICOCI), 346-351.
  7. Seo, B. , Kim, K. , & Park, J. -I. 2011. Augmented Reality-Based On-Site Tour Guide?: A Study in Gyeongbokgung. In R. Koch & F. Huang (Eds. ), Computer Vision - ACCV 2010 Workshops, 276–285. Springer Berlin Heidelberg.
  8. Pulli, K. , Chen, W. -C. , Gelfand, N. , Grzeszczuk, R. , Tico, M. , Vedantham, R. , Wang, X. , Xiong, Y. 2009. Mobile Visual Computing. In 2009 International Symposium on Ubiquitous Virtual Reality, 3–6.
  9. Höllerer, T. H. , & Feiner, S. K. 2004. Mobile Augmented Reality, In K. H & H. A (Eds. ), Telegeoinformatics: Location-Based Computing Servicesmputing Services, 1–39, Taylor & Francis Books Ltd.
  10. Linaza, M. T. , Marimón, D. , Carrasco P. , Álvarez, R. , Montesa, J. , Aguilar, S. R. , Diez, G. 2012. Evaluation of Mobile Augmented Reality Applications for Tourism Destinations. In M. Fuchs et al. (Eds. ), Information and Communication Technologies in Tourism 201, 260-271, Vienna: Spinger.
  11. Davis, W. A. 1982. A Causal Theory of Enjoyment. Mind, New Series, Oxford University Press.
  12. Warner, R. 1980. Enjoyment. The Philosophical Review, Duke University Press.
  13. Beck, M. "The Cognitive Character of Aesthetic Enjoyment", The Journal of Aesthetic and Art Criticism 3 (11/12), 2004, 55-61.
  14. Dishman, R. K. , MOTL, R. W. , Saunders, R. , Felton, G. , Ward, D. S. , Dowda, M. , Russel, R. P. "Enjoyment Mediates Effect of A School-Based Physical-Activity Intervention", Medicine and Science in Sports & Exercise, 2005, 478-487.
  15. Walker, K. B. 2007. The Role of Interpretation in Sustainable Tourism: A Qualitative Approach to Understanding Passenger Experiences on Expedition Cruises. Doctoral Thesis. James Cook University.
  16. Moscardo, Giana. "Mindful Visitors Heritage and Tourism", Annal of Tourism Research, 23(2), 1996, 376–397.
  17. Moscardo, G. 2001. Cultural and Heritage Tourism?: The Great Debates. In B. Faulkner, G. Moscardo, & E. Laws (Eds. ), Tourism in the 21st Century: Lessons from Experience, 3–16. London: Continuum.
  18. Brandtzaeg, P. B. , Følstad, A. , Heim, J. 2003. Enjoyment:Lessons From Karasek. In Mark A. Blythe, Kees Overbeeke, Andrew F. Monk, Peter C. Wright (Eds. ), Funology From Usability to Enjoyment, 55-66, Netherlands:Kluwer.
Index Terms

Computer Science
Information Sciences

Keywords

Mobile augmented reality cultural heritage enjoyable informal learning development