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Augmented Reality 6th Sense

Published on May 2014 by Bhagyashree P. Joshi, Shraddha S. Ghadge, Ashwini A. Shingte, Keerti D. Kharatmol
International Conference on Electronics & Computing Technologies
Foundation of Computer Science USA
ICONECT - Number 1
May 2014
Authors: Bhagyashree P. Joshi, Shraddha S. Ghadge, Ashwini A. Shingte, Keerti D. Kharatmol
6ef7e132-2024-4b5c-8119-113c152f0ac5

Bhagyashree P. Joshi, Shraddha S. Ghadge, Ashwini A. Shingte, Keerti D. Kharatmol . Augmented Reality 6th Sense. International Conference on Electronics & Computing Technologies. ICONECT, 1 (May 2014), 21-24.

@article{
author = { Bhagyashree P. Joshi, Shraddha S. Ghadge, Ashwini A. Shingte, Keerti D. Kharatmol },
title = { Augmented Reality 6th Sense },
journal = { International Conference on Electronics & Computing Technologies },
issue_date = { May 2014 },
volume = { ICONECT },
number = { 1 },
month = { May },
year = { 2014 },
issn = 0975-8887,
pages = { 21-24 },
numpages = 4,
url = { /proceedings/iconect/number1/16478-1425/ },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Proceeding Article
%1 International Conference on Electronics & Computing Technologies
%A Bhagyashree P. Joshi
%A Shraddha S. Ghadge
%A Ashwini A. Shingte
%A Keerti D. Kharatmol
%T Augmented Reality 6th Sense
%J International Conference on Electronics & Computing Technologies
%@ 0975-8887
%V ICONECT
%N 1
%P 21-24
%D 2014
%I International Journal of Computer Applications
Abstract

Augmented Reality is considered an extension of Virtual Reality. Augmented reality is a technology in which we combine the real world entities with virtually created objects. Augmented reality is huge technique and we are adopting a part of this technique. In our paper, we are controlling the windows media player using augmented reality. Here, we are going to perform the operations of windows media player (viz pause/play, forward and backward) using a virtual touch surface which will be monitored using a web camera. The paper suggests two stages: Integration of digital and real world in which we create a virtual touch surface and Integration of touch surface with application like Windows Media Player.

References
  1. https://www. icg. tugraz. at/daniel/HistoryOfMobileAR/for augmented reality history.
  2. Interactive 3d modelling in outdoor augmented reality worlds http://www. tinmith. net/wayne/thesis/piekarski-thesis. htm
  3. http://www. se. rit. edu/~jrv/research/ar/introduction. html
  4. James R Vallino "Interactive Augmented Reality" Submitted in partial Fulfillment of theRequirements for the Degree Doctor of philosophy.
  5. Teleoperators and Virtual Environments , 355-385 "A Survey of Augmented Reality" Ronald T. Azuma Hughes Research Laboratories 3011 Malibu Canyon Road, MS RL96 Malibu, CA 90265 azuma@isl. hrl. hac. com
  6. Ronald Azuma HRL Laboratories, YohanBaillot NRL Virtual Reality Lab/ITT Advanced Engineering, Reinhold Behringer Rockwell Scienti. c Steven Feiner Columbia University
  7. Simon Julier NRL Virtual Reality Lab/ITT Advanced Engineering, Blair MacIntyre Georgia Institute of Technology, "Recent Advances in Augmented Reality"
  8. en. wikipedia. org/wiki/Augmented_reality.
  9. http://www. computerhope. com/wmic. htm for tables.
  10. http://www. wikipedia. com
Index Terms

Computer Science
Information Sciences

Keywords

Augmented Reality Windows Media Player Web Camera Virtual Keys Global Positioning System.