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Multiplayer Game Design: Performance Enhancement with Employment of Novel Technology

by B. M. Monjurul Alom, Claire Scoular, Nafisa Awwal
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 145 - Number 1
Year of Publication: 2016
Authors: B. M. Monjurul Alom, Claire Scoular, Nafisa Awwal
10.5120/ijca2016910545

B. M. Monjurul Alom, Claire Scoular, Nafisa Awwal . Multiplayer Game Design: Performance Enhancement with Employment of Novel Technology. International Journal of Computer Applications. 145, 1 ( Jul 2016), 27-32. DOI=10.5120/ijca2016910545

@article{ 10.5120/ijca2016910545,
author = { B. M. Monjurul Alom, Claire Scoular, Nafisa Awwal },
title = { Multiplayer Game Design: Performance Enhancement with Employment of Novel Technology },
journal = { International Journal of Computer Applications },
issue_date = { Jul 2016 },
volume = { 145 },
number = { 1 },
month = { Jul },
year = { 2016 },
issn = { 0975-8887 },
pages = { 27-32 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume145/number1/25243-2016910545/ },
doi = { 10.5120/ijca2016910545 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T23:47:38.331745+05:30
%A B. M. Monjurul Alom
%A Claire Scoular
%A Nafisa Awwal
%T Multiplayer Game Design: Performance Enhancement with Employment of Novel Technology
%J International Journal of Computer Applications
%@ 0975-8887
%V 145
%N 1
%P 27-32
%D 2016
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Online multiplayer educational game is designed to support collaboration and assess different cognitive and social abilities among students. The educational games are developed to capture student responses or actions, both shared and unshared, within the game environment and extrinsic resources. This paper describes the implementation of new technology with better performance over existing HTML5 and Flash platform to develop such games, which have been developed as part of the ATC21S™ research study by the University of Melbourne. CONSTRUCT2 has been used in preference to other available technologies in creating the games to deliver a reliable experience for students across all browsers, platforms, and devices. The multiplayer component of the games was maintained with the use of the AJAX and Web Socket application which allowed the communication protocol between the client and server to be established. Embedded Canvas on CONSTRUCT2 is used to create all animations and game objects. The paper will describe the issue such as multiplayer game design with new technology and optimization of collaborative game design using dynamic platform structure called ‘CONSTRUCT2’ over HTML5 to facilitate the game flow and a positive user experience.

References
  1. Alom, B. M., Awwal, N. and Scoular, C. 2015. Technology Integration in Multiplayer Game Design, in European Conference on Games Based Learning Norway, 10-14.
  2. Amresh, A., Clarke, D. and Beckwith, D. 2014. GameScapes and SimApps: New Techniques for Integrating Rich Narratives With Game Mechanics, Proceedings of the European Conference on Games Based Learning, 1, 18-25.
  3. Care, E., Griffin, P., Scoular, C., Awwal, N. and Zoanetti, N. P. 2015. Collaborative Problem Solving Tasks' in Care, E. and Griffin, P., eds., Assessment and Teaching of 21st Century Skills Volume 2 - Methods & Approach, Dordrecht: Springer.
  4. Construct2 2016. Scirra, [online], available: https://www.scirra.com/construct2
  5. Crockett, L. 2014. HTML5 Canvas, User Illusions and Game Flow, Proceedings of the European Conference on Games Based Learning, 1, 68-76.
  6. Marchetti, E. and Valente, A. 2014. Design Games to Learn: A new Approach to Playful Learning Through Digital Games, Proceedings of the European Conference on Games Based Learning, 1, 356-363.
  7. Masuch, M. and Rueger, M. 2005. Challenges in collaborative game design developing learning environments for creating games, Third International Conference on Creating, Connecting & Collaborating through Computing (C5'05), 67.
  8. Zoanetti, N. P. 2010. Interactive computer based assessment tasks: How problem-solving process data can inform instruction, Australasian Journal of Educational Technology, 26(5), 585-606.
Index Terms

Computer Science
Information Sciences

Keywords

CONSTRUCT2 HTML5 Canvas Web socket Game design AJAX Collaborative Problem Solving Web Graphics Library.