Call for Paper - January 2022 Edition
IJCA solicits original research papers for the January 2022 Edition. Last date of manuscript submission is December 20, 2021. Read More

Design and Implementation of Shologuti: A Rural Game of Bangladesh

Print
PDF
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Year of Publication: 2017
Authors:
Samia Nawshin, Mohd. Saifuzzaman, Md. Abdullah Al Mamun, Md. Al Muzahid
10.5120/ijca2017915622

Samia Nawshin, Mohd. Saifuzzaman, Md. Abdullah Al Mamun and Md. Al Muzahid. Design and Implementation of Shologuti: A Rural Game of Bangladesh. International Journal of Computer Applications 176(8):20-25, October 2017. BibTeX

@article{10.5120/ijca2017915622,
	author = {Samia Nawshin and Mohd. Saifuzzaman and Md. Abdullah Al Mamun and Md. Al Muzahid},
	title = {Design and Implementation of Shologuti: A Rural Game of Bangladesh},
	journal = {International Journal of Computer Applications},
	issue_date = {October 2017},
	volume = {176},
	number = {8},
	month = {Oct},
	year = {2017},
	issn = {0975-8887},
	pages = {20-25},
	numpages = {6},
	url = {http://www.ijcaonline.org/archives/volume176/number8/28575-2017915622},
	doi = {10.5120/ijca2017915622},
	publisher = {Foundation of Computer Science (FCS), NY, USA},
	address = {New York, USA}
}

Abstract

Now a days, so much attention and concentration has been directed to the use of games for learning, entertaining and many more purposes because of their ability to attract player attention and hold it for lengthy periods of time as players learn to master game complexities and accomplish targets. This paper describes the initiatives to develop a game to make a small contribution to our own culture by saving an almost extinct rural game & create its virtual form, so that younger generation of our country may know about our own culture and games.

References

  1. Whitby, M. (2017) “Designing and Creating a Game Installation”, The Computer Games Journal, 6(3), 85–109. Doi: 10.1007/s40869-017-0039-2
  2. Coleman,R., Krembs,M., Labouseur,A. & Weir, J. (2005) “Game design & programming concentration within the computer science curriculum” , ACM SIGCSE Bulletin,37(1), 545-550, doi:10.1145/1047124.1047514
  3. Symborski,C., Barton,M., Quinn,M.M., Korris,J.H., Kassam,K.S., & Morewedge, C.K. (2017), “The Design and Development of Serious Games Using Iterative Evaluation”, SAGE Journals: Games and Culture, 12(3), 252-264. doi: https://doi.org/10.1177/155541201667326 2
  4. Sethi,M. (2008), “Game Programming for Teens, 3rd Edition (Computer Game and Simulation Programming)”. Retrieved from: https://www.amazon .com/Game-Programming-Teens-ComputerSimulation/d p/1598635182.
  5. Martey,R.M., Galley,J.S., Shaw,A., McKernan,B., Saulnier,T., Mclaren,E., Rhodes,M., Folkestad,J.,  Taylor,S.M., Kenski,K., Clegg, B., & Strzalkowski,T. (2016), “Balancing Play and Formal Training in the Design of Serious Games”, SAGE Journals: Games and Culture,12(3),269-291. Doi: https://doi.org/10.1177/1555 412016674809
  6. Flores,E., Tobon,G., Cavallaro,E., Cavallaro,F.I., Perry,J.C. & Keller,T. (2008), “Improving patient motivation in game development for motor deficit rehabilitation”, ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, 381-384. Doi: 10.1145/1501 750.1501839
  7. Goude, D., Björk, S., Rydmark, M. (2007). “Game Design in Virtual Reality Systems for Stroke Rehabilitation”, Stud Health Technol. and Inform. 125:146-148.
  8. Cameirao, M. S., Badia, S. B., Zimmerli, L., Oller, E. D., Verschure, P. F. M. J., (2007), “The Rehabilitation Gaming System: a Virtual Reality Based System for the Evaluation and Rehabilitation of Motor Deficits.” Virtual Rehabilitation, 2007 (September 27-29) 29-33. doi: http://doi.acm.org/10.1109/ICVR.2007.4362125
  9. Amory, A., Naicker, K., Vincent, J., & Adams, C. (1999), “The use of computer games as an educational tool: Identification of appropriate game types and game elements”, British Journal of Educational Technology 30(4), 311 – 321. doi: 10.1111/1467-8535.00121
  10. Cheng, C.H., Ho Su, C. (2012), “A Game-based learning system for improving student's learning effectiveness in system analysis course”, Procedia - Social and Behavioral Sciences, 31,669-675. doi: https://doi.org/10.1016/j.sbspro.2011.12.122
  11. Schrier,K. (2017), “Designing Games for Moral Learning and Knowledge Building”, SAGE Journals: Games and Culture. Doi: https://doi.org/10.1177/1555412017711514
  12. Dondlinger, M.J. (2007), “Educational Video Game Design: A Review of the Literature”, Journal of Applied Educational Technology, 4(1). Retrieved from: https://www.researchgate.net/publication/238444705_Educational_Video_Game_Design_A_Review_of_the_Literature.
  13. Cagiltay, N.E. (2007),” Teaching software engineering by means of computer-game development: Challenges and opportunities”, British Journal of Educational Technology, 38(3), 405–415. doi:10.1111/j.1467-8535.2 007.00705.x
  14. Rhodes,R.E., Kopecky,J., Bos,N., McKneely,J., Gertner,A., Zaromb,F.,  Perrone,A. & Spitaletta,J. (2017), “Teaching Decision Making With Serious Games: An Independent Evaluation”, SAGE Journals: Games and Culture, 12(3), 233-251.doi: https://doi.org/10.1177/155 5412016686642.
  15. Strzalkowski,T., &  Symborski, C.(2016), “Lessons Learned About Serious Game Design and Development”, SAGE Journals: Games and Culture,12(3), 292-298. Doi: https://doi.org/10.1177/1555412016673524

Keywords

Extinct, Framework, Game, Installation, Programming skills, Rural game, System architecture design.