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Reseach Article

An Improved Chess Machine based on Artificial Neural Networks

Published on May 2014 by Diwas Sharma, Udit Kr. Chakraborty
National Conference cum Workshop on Bioinformatics and Computational Biology
Foundation of Computer Science USA
NCWBCB - Number 3
May 2014
Authors: Diwas Sharma, Udit Kr. Chakraborty
19c2b930-8855-413c-9b4e-ff92db1b4382

Diwas Sharma, Udit Kr. Chakraborty . An Improved Chess Machine based on Artificial Neural Networks. National Conference cum Workshop on Bioinformatics and Computational Biology. NCWBCB, 3 (May 2014), 8-12.

@article{
author = { Diwas Sharma, Udit Kr. Chakraborty },
title = { An Improved Chess Machine based on Artificial Neural Networks },
journal = { National Conference cum Workshop on Bioinformatics and Computational Biology },
issue_date = { May 2014 },
volume = { NCWBCB },
number = { 3 },
month = { May },
year = { 2014 },
issn = 0975-8887,
pages = { 8-12 },
numpages = 5,
url = { /proceedings/ncwbcb/number3/16521-1422/ },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Proceeding Article
%1 National Conference cum Workshop on Bioinformatics and Computational Biology
%A Diwas Sharma
%A Udit Kr. Chakraborty
%T An Improved Chess Machine based on Artificial Neural Networks
%J National Conference cum Workshop on Bioinformatics and Computational Biology
%@ 0975-8887
%V NCWBCB
%N 3
%P 8-12
%D 2014
%I International Journal of Computer Applications
Abstract

Numerous published studies revealed that various researchers have attempted to build a program that learns to play cognitive games, given little or no earlier knowledge about the rule of the game. A usual chess playing machine thoroughly explores the moving possibilities from a chessboard configuration to choose what the next best move to make. The brute- force searching technique used by the Deep Blue chess engine has made vast impact in the ground of artificial intelligence, but still found to be resource hungry. This paper, with the concept of Artificial Neural Networks presents a very simple and efficient approach to develop an intelligent chess engine which can assist and hint the possible move within the game using the evolutionary and a adaptive computing technique on learning from the human grandmasters.

References
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Index Terms

Computer Science
Information Sciences

Keywords

Artificial Neural Network Championship Game En Passant Legal Move Octavius.