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Gamification Leads to Smart Parking

International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Year of Publication: 2016
Kavisha Duggal, Lovi Raj Gupta, Sravani Ammu

Kavisha Duggal, Lovi Raj Gupta and Sravani Ammu. Gamification Leads to Smart Parking. International Journal of Computer Applications 144(10):5-9, June 2016. BibTeX

	author = {Kavisha Duggal and Lovi Raj Gupta and Sravani Ammu},
	title = {Gamification Leads to Smart Parking},
	journal = {International Journal of Computer Applications},
	issue_date = {June 2016},
	volume = {144},
	number = {10},
	month = {Jun},
	year = {2016},
	issn = {0975-8887},
	pages = {5-9},
	numpages = {5},
	url = {},
	doi = {10.5120/ijca2016910444},
	publisher = {Foundation of Computer Science (FCS), NY, USA},
	address = {New York, USA}


The usage of vehicles is a symbol of status these days which is indirectly leading to the urbanization of the country. Following the increase in the traffic, search for parking has become major concern now days in the cities. Searching for a parking space is a global problem which is increasing exponentially. As the global population and the number of vehicles are increasing day by day the situation is getting worse. This paper will discuss how the new technologies can be used in planning the parking efficiently and how to make it interesting for the drivers with the help of gamification.


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Smart parking, gamification, parking demand.