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10.5120/ijca2021921545 |
Fairuz Rauf, Ashri Abu Hassan and Zuraidy Adnan. Virtual Reality Exergames in Rehabilitation Program for Cerebral Palsy Children. International Journal of Computer Applications 183(19):46-51, August 2021. BibTeX
@article{10.5120/ijca2021921545, author = {Fairuz Rauf and Ashri Abu Hassan and Zuraidy Adnan}, title = {Virtual Reality Exergames in Rehabilitation Program for Cerebral Palsy Children}, journal = {International Journal of Computer Applications}, issue_date = {August 2021}, volume = {183}, number = {19}, month = {Aug}, year = {2021}, issn = {0975-8887}, pages = {46-51}, numpages = {6}, url = {http://www.ijcaonline.org/archives/volume183/number19/32037-2021921545}, doi = {10.5120/ijca2021921545}, publisher = {Foundation of Computer Science (FCS), NY, USA}, address = {New York, USA} }
Abstract
Virtual reality is a technology that provides a sense of presence in a real environment with the help of 3D pictures and animations formed in a computer environment and enable the person to interact with the objects in that environment. In other words, VR described as an improved form of human-computer interaction that allows the user to be part of and interact with a computer-generated environment. This research will study on the usage of technology into rehabilitation process for Cerebral Palsy children. Objectives of this research is to develop a computer games for Cerebral Palsy children. Testing and commissioning have been conducted in order to ensure the game is properly developed for the target group.
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Keywords
Virtual Reality, Cerebral Palsy, computer games