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Reseach Article

Future of Smart Learning with Mixed Reality

by Vaibhav Goyal
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 183 - Number 26
Year of Publication: 2021
Authors: Vaibhav Goyal
10.5120/ijca2021921652

Vaibhav Goyal . Future of Smart Learning with Mixed Reality. International Journal of Computer Applications. 183, 26 ( Sep 2021), 39-42. DOI=10.5120/ijca2021921652

@article{ 10.5120/ijca2021921652,
author = { Vaibhav Goyal },
title = { Future of Smart Learning with Mixed Reality },
journal = { International Journal of Computer Applications },
issue_date = { Sep 2021 },
volume = { 183 },
number = { 26 },
month = { Sep },
year = { 2021 },
issn = { 0975-8887 },
pages = { 39-42 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume183/number26/32095-2021921652/ },
doi = { 10.5120/ijca2021921652 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T01:18:00.646245+05:30
%A Vaibhav Goyal
%T Future of Smart Learning with Mixed Reality
%J International Journal of Computer Applications
%@ 0975-8887
%V 183
%N 26
%P 39-42
%D 2021
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Learning is an ever-evolving, continuous process of life that never ends. While books have been a great inspiration and digitization guaranteed the preservation and spread of knowledge, they couldn't effectively provide practical knowledge about real-world situations. In ancient times, before the invention of paper, people used tablets made from clay, papyrus, and vellum for the transfer of knowledge. These tablets were used in drafting important contracts as well as simple things like consumer complaints. The Chinese used bamboo and silk for writing. Though these alternatives served the purpose for centuries, they would not prove to be the flag bearer of learning in the progressive society. The invention of paper in around 100 BC changed the era by effectively preserving the transfer of knowledge. Paper was the epitome of spreading literature and literacy and was until the invention of computers in the early 19th century. With the evolution and advancement of computers in the early 20th century, came the digitalization era where knowledge was not bound in the physical constraint of a paper or a community and could be preserved forever. With all that's happening around us every day, there is so much to learn and no way of experiencing and effectively implementing it in the real world. Mixed Reality is the next epitome of knowledge transfer without the limitation of confined space and realizing the world as one knows it. This paper highlights the innovative applications of mixed reality which can be used to enhance day to day learning experiences in most rudimentary things like storytelling to teaching the most complex things to young minds with ease and efficiency. This paper also reflects upon various applications of mixed reality in the field of education and tourism industry.

References
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Index Terms

Computer Science
Information Sciences

Keywords

Mixed Reality Target based AR Recognition based AR Augmented Reality Alternate Reality Virtual Reality Virtual Environment Marker Markerless 3D Model Visualization.