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BrightSide: Creative Learning Approach

International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Year of Publication: 2021
Jyotsna Dusane, Sonal Misal, Priyanka Patil, Vidya Katara, Sunita Suralkar

Jyotsna Dusane, Sonal Misal, Priyanka Patil, Vidya Katara and Sunita Suralkar. BrightSide: Creative Learning Approach. International Journal of Computer Applications 183(9):24-28, June 2021. BibTeX

	author = {Jyotsna Dusane and Sonal Misal and Priyanka Patil and Vidya Katara and Sunita Suralkar},
	title = {BrightSide: Creative Learning Approach},
	journal = {International Journal of Computer Applications},
	issue_date = {June 2021},
	volume = {183},
	number = {9},
	month = {Jun},
	year = {2021},
	issn = {0975-8887},
	pages = {24-28},
	numpages = {5},
	url = {},
	doi = {10.5120/ijca2021921388},
	publisher = {Foundation of Computer Science (FCS), NY, USA},
	address = {New York, USA}


Nowadays, from Mobile Augmented games to entertainment applications, from online shopping to Industry solutions, Augmented Reality has gotten one of the most utilized advancements. The paper explores the field of augmented reality, where the main focus is on education. This research mainly focuses on 3 to 5 age groups i.e. for kindergarten students. The BrightSide application is designed for kids that enable the students to have a creative learning experience to overcome any barrier between theoretical and practical knowledge. BrightSide includes features like alphabets, numbers, flowers and animals, games, and quizzes, stories in augmented reality that will make them excited.


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Augmented Reality, Unity3D, Vuforia, Image Target, Marker Based, Education, Illustration