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ZLang: A Scripting Language for Digital Content Creation Applications

by Mohamed Yousef, Ahmed Hashem, Hassan Saad, Khaled Hussain
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 50 - Number 5
Year of Publication: 2012
Authors: Mohamed Yousef, Ahmed Hashem, Hassan Saad, Khaled Hussain
10.5120/7770-0851

Mohamed Yousef, Ahmed Hashem, Hassan Saad, Khaled Hussain . ZLang: A Scripting Language for Digital Content Creation Applications. International Journal of Computer Applications. 50, 5 ( July 2012), 32-43. DOI=10.5120/7770-0851

@article{ 10.5120/7770-0851,
author = { Mohamed Yousef, Ahmed Hashem, Hassan Saad, Khaled Hussain },
title = { ZLang: A Scripting Language for Digital Content Creation Applications },
journal = { International Journal of Computer Applications },
issue_date = { July 2012 },
volume = { 50 },
number = { 5 },
month = { July },
year = { 2012 },
issn = { 0975-8887 },
pages = { 32-43 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume50/number5/7770-0851/ },
doi = { 10.5120/7770-0851 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T20:47:33.549525+05:30
%A Mohamed Yousef
%A Ahmed Hashem
%A Hassan Saad
%A Khaled Hussain
%T ZLang: A Scripting Language for Digital Content Creation Applications
%J International Journal of Computer Applications
%@ 0975-8887
%V 50
%N 5
%P 32-43
%D 2012
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Digital Content Creation (DCC) Applications (e. g. Blender, Autodesk 3ds Max) have long been used for the creation and editing of digital content (e. g. Images, videos). Due to current advancement in the field, the need for controlled automated work forced these applications to add support for scripting languages that gave power to artists without diving into many details. With time these languages developed into more mature languages and were used for more complex tasks (driving physics simulations, controlling particle systems, or even game engines). For long, these languages have been interpreted, embedded within the applications, lagging the UIs or incomparable with real programming languages (regarding Completeness, Expressiveness, Extensibility and Abstractions). In this paper, we present a high level scripting language (Zlang) and a DCC Engine that addresses those problems. The language can be interpreted, compiled, extended in C/C++ and has a number of constructs, and optimizations dedicated to DCC domain. The engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations (Rigid Body, and Cloth Simulations). The engine is designed and implemented as a library so it can be used alone or embedded.

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Index Terms

Computer Science
Information Sciences

Keywords

Three-DimensionalGraphics and Realism modeling Packages Methodology and Techniques-Languages